Backyard Resistance - [Group] 3D game, Blender

By Stephen Holdaway

24 Jun, 2011

Backyard Resistance is a first person shooter style game made in Blender utilising the Blender Game Engine, for the Victoria University of Wellington course MDDN343: Advanced Computer Game Design (2011). I was responsible for the game’s environment.

In Backyard Resistance, your private backyard barbecue turns sour when your entire neighborhood shows up uninvited; attracted by the smell of tasty sizzling sausages. Luckily (for no apparent reason) you have an unlimited supply of jandals that make fantastic projectiles! Standing at your BBQ, you must fend off waves of hunger-crazed neighbors by hurling jandals. If those invaders eat all of your sausages, your backyard barbecue will be a (flip-)flop! To help you out in this epic battle, your friendly friend Carol tries to bring you picnic baskets full of sausage replenishments and enhanced jandal weapons, so long as you don’t hit her by mistake!

Gameplay Video

Here’s an unedited recording showing all elements of the game.

Trailer

This trailer was made by one of the others in the group. The low render quality was something to do with his computer needing MOAR POWER.

Credits

Andrew Millar Concept and assets (design)
Ben Dudson Characters and animation (design)
Stephen Holdaway Environment and props (design)
Vecheslav Novikov Scoring and HUD (programming)
Damian Kaye Character logic (programming)
Sean Arnold Player interaction, cameras and weapons (programming)

Screenshots

3D environment - in-game screenshot, Backyard Resistance

This is a backdated post. The publish date reflects when the it would have been posted originally, however the actual publish date was later. This post was last modified 15 Oct, 2012.