This website is quite out of date.
I've done lots of fun stuff since mid-2012, but haven't updated this website. If you'd like to see more recent examples of what I've been up to, have a look at my GitHub profile and Gists.

Zombie Splat

By Stephen Holdaway

20 Sep, 2012

Available on the App Store

Zombie apocalypse has arrived.

Your job is to defend the car against the hordes of bloodthirsty zombies!

Smash & crush them with multi finger taps, blow them up with grenades, keep them out with laser fences, slow them down with Slow Motion Fog… Doesn’t matter how you do it, just protect that car at all costs!

About

Zombie Splat is a 2D, top down, arcade style game for iOS. I was the only developer on this project and a had a great deal of fun making zombies explode everywhere:

This friendly looking fella resides in my notes for the game.

Testing performance with far more zombies than the release version allowed.



Alien Run

By Stephen Holdaway

2 Feb, 2012

Alien Run game - title screen Alien run gameplay

Available on the App Store

The survival of three little cute colorful aliens is in your hands. They need your help to escape earth and get back home. Delightfully simple, hours of fun. Collect stars, avoid asteroids, leave earths orbit and escape to the darkest depths of outer space.

About

Alien Run is a 2D, accelerometer controlled collect-all-the-things-and-don’t-die style game for iOS devices.

Development

This was my introduction to Objective-C and my first major project using compiled languages. Working for Zappty Games, I started with the code for the partially completed game and finished it – adding new features, graphics, and game-play while getting my head around developing for iOS. The experience, though challenging at first, was very rewarding:

Alien Run ios game development

This is a backdated post. The publish date reflects when the it would have been posted originally, however the actual publish date was later. This post was last modified 15 Oct, 2012.